Dimitri Alexandre Blaiddyd (
hauntedsnowfall) wrote2020-04-23 03:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
ETRAYA - Information

Dimitri Alexandre Blaiddyd
Fire Emblem: Three Houses
ABOUT
CANON POINT: Blue Lions: Post Chapter 12: To War || On route returning to the capital Fhirdiad of The Holy Kingdom of Faerghus.
VISUAL: [☾ LINK I ☽] [☾ LINK II ☽]
BUILD: Lean, fit
HAIR: Blond, cropped short, unruly cowlicks
EYES: Ice Blue
FEATURES: Rigidly proper posture.
ATTIRE: Typically very well kempt and very well dressed. He can usually be seen in his academy uniform.
WEAPONS: [☾ His Lance ☽]
VOICE: [☾ The dulcet tones of Chris Hackney ☽]
ORIGINS:Fhirdiad | The Holy Kingdom of Faerghus | Fódlan
FAMILY: Lambert, father, deceased | mother, deceased | Patricia, step-mother, deceased | Rufus, uncle | Edelgard, step-sister
RELATIONSHIPS: none
CLASS: Myrmidon, Cavalier, Dancer, Paladin
OCCUPATION: Crown Prince
VISUAL: [☾ LINK I ☽] [☾ LINK II ☽]
BUILD: Lean, fit
HAIR: Blond, cropped short, unruly cowlicks
EYES: Ice Blue
FEATURES: Rigidly proper posture.
ATTIRE: Typically very well kempt and very well dressed. He can usually be seen in his academy uniform.
WEAPONS: [☾ His Lance ☽]
VOICE: [☾ The dulcet tones of Chris Hackney ☽]
ORIGINS:Fhirdiad | The Holy Kingdom of Faerghus | Fódlan
FAMILY: Lambert, father, deceased | mother, deceased | Patricia, step-mother, deceased | Rufus, uncle | Edelgard, step-sister
RELATIONSHIPS: none
CLASS: Myrmidon, Cavalier, Dancer, Paladin
OCCUPATION: Crown Prince
PERSONALITY
ALIGNMENT: Lawful Good
ATTITUDE: Seems bright and optimistic.
VIRTUES: Compassion | Consideration | Curiosity | Dauntlessness | Diligence | Empathy | Humbleness | Integrity | Justice | Loyalty | Perceptiveness | Reliability | Resilience | Strength | Thoughtfulness | Trustworthiness | Valor | Visionary
VICES: Aggression | Bias | Brutality | Hastiness | Irritability | Moroseness | Rage | Reckless | Ruthlessness | Spitefulness | Stubbornness | Vengefulness
QUIRKS: Finds 'Dad Jokes' to be absolutely hilarious | Accidentally breaks delicate objects | When under stress he sees what he believes are the ghosts of his dead parents and friend haunting him. When he thinks no one is around he will talk to them
LIKES: Finely crafted weapons | Keeping busy | Corny jokes | Chamomile Tea | Exploring the Monastery | Combat | Discussing Tactics | Nature | Frankness | Training | Going for Long Rides | Physically Laborious Work | High-Quality Weapons
DISLIKES: Edelgard | The strong trampling the weak | Formality | Pretentiousness | Scorching heat | Delicate Work | Fragile Objects | Selfish People
HOBBIES: Combat training | Weapon Repair | Horse riding | Reading
FIRST IMPRESSIONS: He is sincere and outwardly cheerful, although there is a darkness lurking within.
DETAILS: While not at his most volatile, I am plucking Dimitri from after months of stress, reminders of his lived trauma, deep betrayal, and the loss of a dear professor. His mental health is in a wounded state and depending on who he is interacting with, what thoughts are spiraling in his head, and his general stress levels you can see some variety in the way he acts.
At his core Dimitri is a very kind, sincere, and compassionate man. He believes he must break the cycle of the strong trampling the weak. With this idea he is unable to reconcile with the idea of killing for one’s ideals ever being an appropriate action to take. In this, he has rather black-and-white thinking as he dehumanizes all killers as monsters, including himself. He holds a great deal of self hatred within his heart.
It is not merely just for the killing that he hates himself, but also for surviving The Tragedy of Duscur when so many did not. This occurred when he was 13 and Dimitri suffered a great toll on his psyche from this. He feels an immense amount of guilt for being unable to save those he lost, going so far as to wish he hadn't survived. The ramifications of this traumatic event manifest within him in other ways as well, one of which being a headache that never leaves him. Dimitri doesn't seek to rid himself of this headache, however, as he believes it serves as a reminder that he may never forget those he failed to protect, and of the murderers who have still yet to be punished.
Another ailment he suffers from since The Tragedy is an inability to taste most food he eats. While this leaves him to be not a very picky eater, it isn't something he is able to derive much joy from. He also believes himself to be haunted by the tormented spirits of those he has lost, as well as those he has killed. Dimitri sees physical manifestations of these ghosts, particularly his father, stepmother, and dear friend Glenn. These cause Dimitri to have great distress for their wellbeing, and is driven to satisfy their need for revenge as he believes it will end their constant-suffering. To this end he has gained an obsessive hatred of Edelgard, his estranged step-sister who he believes was involved in the murder of his family.
Dimitri's happiness has long since been slipping through his fingers and now and after months of little sleep; fighting against a dark group and their bloody experiments; and preparing for continental war it has only gotten worse. His carefully crafted composure is cracking and we can see him becoming prone to bursts of anger and stints of brooding.
In lighter times he has an odd sense of humor, finding great delight in jokes he openly admits are unfunny and terrible. Dimitri enjoys spending his time combat training and doing weapon repair, as well as finding great comfort in a long ride upon a horse when he is depressed. He also enjoys teaching others what he knows, which stems from his strong desire to help people. Physically straining labor is a strength of his as well as one he likes to put into action. If he is busy working and helping people he can't think about all that plagues his mind.
ATTITUDE: Seems bright and optimistic.
VIRTUES: Compassion | Consideration | Curiosity | Dauntlessness | Diligence | Empathy | Humbleness | Integrity | Justice | Loyalty | Perceptiveness | Reliability | Resilience | Strength | Thoughtfulness | Trustworthiness | Valor | Visionary
VICES: Aggression | Bias | Brutality | Hastiness | Irritability | Moroseness | Rage | Reckless | Ruthlessness | Spitefulness | Stubbornness | Vengefulness
QUIRKS: Finds 'Dad Jokes' to be absolutely hilarious | Accidentally breaks delicate objects | When under stress he sees what he believes are the ghosts of his dead parents and friend haunting him. When he thinks no one is around he will talk to them
LIKES: Finely crafted weapons | Keeping busy | Corny jokes | Chamomile Tea | Exploring the Monastery | Combat | Discussing Tactics | Nature | Frankness | Training | Going for Long Rides | Physically Laborious Work | High-Quality Weapons
DISLIKES: Edelgard | The strong trampling the weak | Formality | Pretentiousness | Scorching heat | Delicate Work | Fragile Objects | Selfish People
HOBBIES: Combat training | Weapon Repair | Horse riding | Reading
FIRST IMPRESSIONS: He is sincere and outwardly cheerful, although there is a darkness lurking within.
DETAILS: While not at his most volatile, I am plucking Dimitri from after months of stress, reminders of his lived trauma, deep betrayal, and the loss of a dear professor. His mental health is in a wounded state and depending on who he is interacting with, what thoughts are spiraling in his head, and his general stress levels you can see some variety in the way he acts.
At his core Dimitri is a very kind, sincere, and compassionate man. He believes he must break the cycle of the strong trampling the weak. With this idea he is unable to reconcile with the idea of killing for one’s ideals ever being an appropriate action to take. In this, he has rather black-and-white thinking as he dehumanizes all killers as monsters, including himself. He holds a great deal of self hatred within his heart.
It is not merely just for the killing that he hates himself, but also for surviving The Tragedy of Duscur when so many did not. This occurred when he was 13 and Dimitri suffered a great toll on his psyche from this. He feels an immense amount of guilt for being unable to save those he lost, going so far as to wish he hadn't survived. The ramifications of this traumatic event manifest within him in other ways as well, one of which being a headache that never leaves him. Dimitri doesn't seek to rid himself of this headache, however, as he believes it serves as a reminder that he may never forget those he failed to protect, and of the murderers who have still yet to be punished.
Another ailment he suffers from since The Tragedy is an inability to taste most food he eats. While this leaves him to be not a very picky eater, it isn't something he is able to derive much joy from. He also believes himself to be haunted by the tormented spirits of those he has lost, as well as those he has killed. Dimitri sees physical manifestations of these ghosts, particularly his father, stepmother, and dear friend Glenn. These cause Dimitri to have great distress for their wellbeing, and is driven to satisfy their need for revenge as he believes it will end their constant-suffering. To this end he has gained an obsessive hatred of Edelgard, his estranged step-sister who he believes was involved in the murder of his family.
Dimitri's happiness has long since been slipping through his fingers and now and after months of little sleep; fighting against a dark group and their bloody experiments; and preparing for continental war it has only gotten worse. His carefully crafted composure is cracking and we can see him becoming prone to bursts of anger and stints of brooding.
In lighter times he has an odd sense of humor, finding great delight in jokes he openly admits are unfunny and terrible. Dimitri enjoys spending his time combat training and doing weapon repair, as well as finding great comfort in a long ride upon a horse when he is depressed. He also enjoys teaching others what he knows, which stems from his strong desire to help people. Physically straining labor is a strength of his as well as one he likes to put into action. If he is busy working and helping people he can't think about all that plagues his mind.
STATS











ABILITIES
SKILLS: In the video game Dimitri comes from he is one of the physically strongest units the player has access to. Not only is he able to continually deal out massive amounts of damage on the battlefield, he is also able to take a significant beating. The mix of his strength, stamina, defense, and speed make him an absolute nightmare to face on the battlefield.
Dimitri learned how to hold a sword far before he ever learned how to read. While he is good with a sword, he dominates the field with a lance. Having little training with an Axe, he can use one, just not very well. Enough to do damage, but no real finesse. His skill with a bow matches that of his sword, however, he doesn't prefer ranged weapons. Dimitri is also very capable in hand-to-hand combat, and with his intense strength he is able to crush a living person's skull in one hand.
CREST OF BLAIDDYD: A power that is passed down within his bloodline. Dimitri's Crest contains a passive effect granting him with strength most people have called 'monstrous'; we see this play out in his daily life as he often ends up breaking training weapons, sewing needles, and the like. This Crest can also activate when in battle, increasing his strength and damage output. Within the video game it literally doubles his damage, which is already terrifying high to begin with.
HORSE RIDING: Beyond these specific skills, Dimitri is also a very skilled horse rider. He is competent enough upon a steed to be able to ride one into battle, and handle his own well.
MAGIC: While Dimitri does not have a natural aptitude for magic, he can, given time and hard work, overcome this. He has the potential to learn lightning magic and healing magic, although this is not a path he has yet to walk down in this timeline. He may not know them now, however if a scenario came up where he was able to learn, Dimitri could, eventually, make this ability blossom.
WEAKNESS: He has next to no magical-resistance, so if you can hit him with that before he gets you in his range, you just might survive. But again, he's quick, so be careful.
Dimitri learned how to hold a sword far before he ever learned how to read. While he is good with a sword, he dominates the field with a lance. Having little training with an Axe, he can use one, just not very well. Enough to do damage, but no real finesse. His skill with a bow matches that of his sword, however, he doesn't prefer ranged weapons. Dimitri is also very capable in hand-to-hand combat, and with his intense strength he is able to crush a living person's skull in one hand.
CREST OF BLAIDDYD: A power that is passed down within his bloodline. Dimitri's Crest contains a passive effect granting him with strength most people have called 'monstrous'; we see this play out in his daily life as he often ends up breaking training weapons, sewing needles, and the like. This Crest can also activate when in battle, increasing his strength and damage output. Within the video game it literally doubles his damage, which is already terrifying high to begin with.
HORSE RIDING: Beyond these specific skills, Dimitri is also a very skilled horse rider. He is competent enough upon a steed to be able to ride one into battle, and handle his own well.
MAGIC: While Dimitri does not have a natural aptitude for magic, he can, given time and hard work, overcome this. He has the potential to learn lightning magic and healing magic, although this is not a path he has yet to walk down in this timeline. He may not know them now, however if a scenario came up where he was able to learn, Dimitri could, eventually, make this ability blossom.
WEAKNESS: He has next to no magical-resistance, so if you can hit him with that before he gets you in his range, you just might survive. But again, he's quick, so be careful.
PASSIVE SKILLS
ROYAL LINEAGE+: Grants Dimitri heightened skills in avoiding attacks.
CHARM: Grants allies within 6ft radius the ability to deal more damage.
DESPERATION: If Dimitri's HP hits 50% or lower his attacks come at a more ferocious speed. Able to get two hits in for each of his enemies' one.
SWORD PROWESS LV3: Having studied the sword, when he holds one he gains bonuses to his accuracy and his dodge, as well as to his critical hits.
SWORD AVOID +20: Having studied the blade and the art of dance, when he holds a sword his ability to dodge attacks increases exponentially.
LANCE PROWESS LV4: Having studied the lance, when he holds one he gains higher bonuses to his accuracy and his dodge, as well as to his critical hits.
LANCEFAIRE: Having studied the lance, when he holds one he gains higher bonuses to the damage done with the lance.
AUTHORITY LV4: Having studied how to be a leader of an army, as well as battalions, this makes his soldiers deal more damage when fighting under him as they utilize his learned skills and strategies.
DEFENSIVE TACTICS: Having studied how to be a leader of an army, as well as battalions, this makes his soldiers take half damage from enemy attacks as they utilize his learned skills and strategies.
CANTO: Having studied mounted combat he can, when upon a horse, he can attack opponents while his horse is still running/in motion; he does not need to be stationary to hit and deal damage.
TERRAIN RESISTANCE: Having studied combat on different types of terrains he can maneuver the battlefield without incurring damage from the field.
AEGIS: Having studied combat he has learned how to better defend against arrows and magic attacks.
CHARM: Grants allies within 6ft radius the ability to deal more damage.
DESPERATION: If Dimitri's HP hits 50% or lower his attacks come at a more ferocious speed. Able to get two hits in for each of his enemies' one.
SWORD PROWESS LV3: Having studied the sword, when he holds one he gains bonuses to his accuracy and his dodge, as well as to his critical hits.
SWORD AVOID +20: Having studied the blade and the art of dance, when he holds a sword his ability to dodge attacks increases exponentially.
LANCE PROWESS LV4: Having studied the lance, when he holds one he gains higher bonuses to his accuracy and his dodge, as well as to his critical hits.
LANCEFAIRE: Having studied the lance, when he holds one he gains higher bonuses to the damage done with the lance.
AUTHORITY LV4: Having studied how to be a leader of an army, as well as battalions, this makes his soldiers deal more damage when fighting under him as they utilize his learned skills and strategies.
DEFENSIVE TACTICS: Having studied how to be a leader of an army, as well as battalions, this makes his soldiers take half damage from enemy attacks as they utilize his learned skills and strategies.
CANTO: Having studied mounted combat he can, when upon a horse, he can attack opponents while his horse is still running/in motion; he does not need to be stationary to hit and deal damage.
TERRAIN RESISTANCE: Having studied combat on different types of terrains he can maneuver the battlefield without incurring damage from the field.
AEGIS: Having studied combat he has learned how to better defend against arrows and magic attacks.
COMBAT ARTS
TEMPEST LANCE:
A more precise hit that deals more damage than a regular blow.
KNIGHTKNEELER:
Effective against opponents on horse.
MONSTER PIERCER:
Effective against Monsters.
HELM SPLITTER:
Effective against armored opponents.
WRATH STRIKE:
A more precise hit that deals more damage than a regular blow.
GROUNDER:
Effective against flying opponents.
SUNDER:
A hit aiming at crippling a weapon or its user.
SPECIAL DANCE:
Allows an ally to take another turn while granting them extra dexterity, speed, and luck.
CURVED SHOT:
A trick shot that can be used for greater distances.
FADING BLOW:
Fancy footwork allowing you to jump in, hit, and jump out.
SWAP: Change places with Ally.

KNIGHTKNEELER:

MONSTER PIERCER:

HELM SPLITTER:

WRATH STRIKE:

GROUNDER:

SUNDER:

SPECIAL DANCE:

CURVED SHOT:

FADING BLOW:

SWAP: Change places with Ally.
PERMISSIONS
PACING: I can be a bit slow, but I have been known to have spurts of boomeranging. Especially if we set up a time to play together.
TAG STYLE: I like brackets the best, but fine with both. Whichever works for you works for me.
BACKTAGGING: Always down for it, but if you're not let's chat how we want to handwave it. Also! If it seems like I have forgotten you please message me! My ADHD can get the best of me sometimes, but a reminder is always welcome.
THREADHOPPING: When on a network- Yes (especially if public, or your character is a hacker); otherwise ask!
FOURTHWALLING: My man may assume you're talking to ghosts.
PHYSICAL CONTACT: Please do!
FIGHTING: Hell yeah. Good luck, this man is a terror. However, I'm not strong in writing fighting scenes, so I may ask to handwave and discuss how the battle went instead.
INJURY: I'm down, but lets talk about it first.
DEATH: Must be heavily considered and mutually plotted.
MINDREADING: Yes - give me a heads-up first so we can coordinate.
SEXUALITY: Bisexual/Pansexual
HUGGING: Yes - He's touch starved, but likely won't initiate it.
KISSING: If things develop that way, sure!
FLIRTING: Go for it, he just may not pick up on it.
INTIMACY: Let's talk about it if we get there.
ROMANCE: If it develops I'm happy to go with it. I need chemistry.
SHIPPING: I am open to canon, noncanon, and crosscanon ships.
MAIN PAIRINGS: DimiClaude | DimiLeth (both M & F) | DimiYuri | Dimilix
DO NOT WANT: Dimigard | Noncon
Feel free to contact for more information and plotting!
HISTORY
CHRONILOGICAL: Dimitri, the crown prince of the Holy Kingdom of Faerghus, was born in the year 1162. Shortly after his birth his mother succumbed to the local plague. It isn't until the year 1171 that his father, King Lambert, remarried a commoner named Patricia. Patricia was a kind woman and it is said that Dimitri was so fond of her that she is the parent his mannerisms take after the most. Although there were times his stepmother seemed to suffer from melancholic longing, leaving her unapproachable to the young princeling.
In 1176 he was the sole survivor of the Tragedy of Duscur; in which his father King Lambert, the Queen consort, and many of his knights and friends were brutally murdered, allegedly by assassins from the Duscur region. This incident permanently warped the young prince, leaving him with a deep-seated grudge against the perpetrators and a hidden capacity for extreme violence. However, Dimitri has always suspected that the people of Duscur had been scapegoated. In the aftermath of the Tragedy, he saved a young Duscur commoner named Dedue from being lynched, leading him to develop an extremely strong sense of loyalty towards Dimitri; while Dimitri developed a deep emotional bond with him.
After the Regicide, the King's older brother Rufus, Dimitri's uncle, stepped in as Regent. Immediately he had Dimitri kept hidden away, claiming he was keeping the young prince safe. Rufus kept Dimitri isolated from all of his friends and peers, save for Dedue, and had his own men keep a close watch on him. In these years Dimitri is treated very coldly by his uncle. There are also many assassination attempts.
The first battle Dimitri fought was in quelling an uprising in 1178, where we can first see a glimpse of the darkness that has been festering in the prince's heart. He's seen to be mirthful in battle, seeming to enjoy the bloodshed. This caused his best friend Felix to become disgusted by him, put further distance between the two, and became rather callus in his treatment of him.
In 1180, Dimitri enrolled at the Officers Academy at Garreg Mach Monastery along with several of his friends and people from his kingdom. Around this time, a mercenary named Byleth rescued him from bandits hired by a mysterious masked individual calling themself the Flame Emperor. Byleth was rewarded with a teaching post at the Officers Academy, where they chose to lead Dimitri's class: the Blue Lions.
Dimitri spends the next year studying and training at the Officers Academy; however, he dedicated most of his spare time researching the events surrounding the Tragedy of Duscur- trying to find out who was truly responsible. The Monastery sends Dimitri's class on numerous missions, quelling rebellions, saving villages, and defending the church- some of which involved the Flame Emperor. Eventually, the Flame Emperor is unmasked and launched a full-scale invasion of Garreg Mach Monastery. Dimitri fights alongside the Church and his classmates, but the monastery is overrun.
After the fall of Garreg Mach, Edelgard, the leader of a different class as well as the heir to the Adrestian Empire, declares war on the continent. All students scatter and return to their homes in preparation of the coming war, with Dimitri returning to Faerghus.
In 1176 he was the sole survivor of the Tragedy of Duscur; in which his father King Lambert, the Queen consort, and many of his knights and friends were brutally murdered, allegedly by assassins from the Duscur region. This incident permanently warped the young prince, leaving him with a deep-seated grudge against the perpetrators and a hidden capacity for extreme violence. However, Dimitri has always suspected that the people of Duscur had been scapegoated. In the aftermath of the Tragedy, he saved a young Duscur commoner named Dedue from being lynched, leading him to develop an extremely strong sense of loyalty towards Dimitri; while Dimitri developed a deep emotional bond with him.
After the Regicide, the King's older brother Rufus, Dimitri's uncle, stepped in as Regent. Immediately he had Dimitri kept hidden away, claiming he was keeping the young prince safe. Rufus kept Dimitri isolated from all of his friends and peers, save for Dedue, and had his own men keep a close watch on him. In these years Dimitri is treated very coldly by his uncle. There are also many assassination attempts.
The first battle Dimitri fought was in quelling an uprising in 1178, where we can first see a glimpse of the darkness that has been festering in the prince's heart. He's seen to be mirthful in battle, seeming to enjoy the bloodshed. This caused his best friend Felix to become disgusted by him, put further distance between the two, and became rather callus in his treatment of him.
In 1180, Dimitri enrolled at the Officers Academy at Garreg Mach Monastery along with several of his friends and people from his kingdom. Around this time, a mercenary named Byleth rescued him from bandits hired by a mysterious masked individual calling themself the Flame Emperor. Byleth was rewarded with a teaching post at the Officers Academy, where they chose to lead Dimitri's class: the Blue Lions.
Dimitri spends the next year studying and training at the Officers Academy; however, he dedicated most of his spare time researching the events surrounding the Tragedy of Duscur- trying to find out who was truly responsible. The Monastery sends Dimitri's class on numerous missions, quelling rebellions, saving villages, and defending the church- some of which involved the Flame Emperor. Eventually, the Flame Emperor is unmasked and launched a full-scale invasion of Garreg Mach Monastery. Dimitri fights alongside the Church and his classmates, but the monastery is overrun.
After the fall of Garreg Mach, Edelgard, the leader of a different class as well as the heir to the Adrestian Empire, declares war on the continent. All students scatter and return to their homes in preparation of the coming war, with Dimitri returning to Faerghus.