hauntedsnowfall: source ? (calm 02)
Dimitri Alexandre Blaiddyd ([personal profile] hauntedsnowfall) wrote2024-07-15 08:09 pm
Entry tags:

☾ Certification Exam // Application ☽


Sprite Dimitri
Certification Exam
⏵ player information
name and pronouns: Lysander // he/they
age: 34
contact: discord: dethruki

⏵ character information
name: Dimitri Alexandre Blaiddyd
canon: Fire Emblem: Three Houses
age: 23
canon point: Azure Moon: Chapter 17 // Great Tree Moon 28th, 1185 // two days before the Battle at Gronder Hill
history: [From 'Early Life' to 'War Phase; Azure Moon's mention of 'Gronder Field'

abilities:

In the video game Dimitri comes from he is likely one of the physically strongest units the player has access to. Not only is he able to continually deal out massive amounts of damage on the battlefield, he is also able to take quite the beating. The mix of his strength, stamina, defense, and speed make him an absolute nightmare to face on the field. He spent the better part of five years being a homeless vagrant slaughtering battalions of the Empire along the border, as well as assassinating Imperial Generals within his annexed kingdom.

Dimitri learned how to hold a sword far before he ever learned how to read. And while he is good with a sword, he dominates the field with a lance. Having little training with an Axe, he can use one, just not very well. Enough to do some damage, but no real finesse. His skill with a bow matches that of his sword, however, he does not prefer to used ranged weapons. Dimitri is also very capable in hand-to-hand combat, and with his intense strength he is able to crush a living person's skull in one hand. And that is before his Crest activates.

Dimitri was lucky to receive the Crest of Blaiddyd, a power that is passed down within his bloodline (although it is never a guarantee to inherit it, which causes a lot of political and familial strife in families that bear Crests- example: his father was the younger brother, yet he became King because the Crest manifested within him and not his older brother). Each Crest is different and manifests different abilities, some of which are activated semi-involuntarily. Dimitri's Crest contains the passive effect of granting him with strength most people have called 'monstrous'; we see this play out in his daily life as he often ends up breaking training weapons, sewing needles, and the like. This Crest can also activate when in battle, increasing his strength and damage output. Within the video game it literally doubles his damage, which is already terrifying high to begin with.

Other abilities Dimitri has in game are as follows:
Royal Lineage+ - Grants Dimitri with heightened skills in avoiding attacks.
Charm - Grants allies within 6ft radius the ability to deal more damage.
Desperation - If Dimitri's HP hits 50% or lower his attacks come at a more ferocious speed. Able to get two hits in for each of his enemies' one.
Sword Prowess Lv 2 - Having studied the sword, when he holds one he gains bonuses to his accuracy and his dodge, as well as to his critical hits.
Lance Prowess Lv 4 - Having studied the lance, when he holds one he gains higher bonuses to his accuracy and his dodge, as well as to his critical hits.
Authority Lv 4 - Having studied how to be a leader of an army, as well as battalions, this makes his soldiers deal more damage when fighting under him as they utilize his learned skills and strategies.
Defensive Tactics - Having studied how to be a leader of an army, as well as battalions, this makes his soldiers take half damage from enemy attacks as they utilize his learned skills and strategies.

Specific Combat Maneuvers:
-special note: all of these are harder on the weapon durability.
Tempest Lance: - Lance - A more precise hit that deals more damage than a regular blow.
Knightkneeler: - Lance - Effective against opponents on horse.
Monster Piercer: - Lance - Effective against Monsters.
Helm Splitter: - Lance - Effective against armored opponents.
Curved Shot: - Bow - A trick shot that can be used for greater distances.
Fading Blow: - Hand-to-Hand - Fancy footwork allowing you to jump in, hit, and jump out.
Rushing Blow: - Hand-to-Hand - Fancy footwork allowing you to hit and get in closer.
Atrocity: - Areadbhar - A unique ability that only occurs when someone with the Blaiddyd Crest wields the Hero's Relic Areadbhar: Anything this strike hits takes damage as if it were effective against it. (ie: if it hit a fire monster it would take damage similar to if it were hit with water)

Beyond these specific skills, Dimitri is also a very skilled horse rider. He is competent enough upon a steed to be able to ride one into battle, and handle his well. He was far better at it five years ago, so he is a touch out of practice.

Having spent the majority of the last five years on the run from execution Dimitri is highly skilled at living off the land. He is able to forage for edible plants, find and/or build shelter, hunt, and navigate without a map. Dimitri also has rudimentary first-aid-skills.

While Dimitri does not have a natural aptitude for magic, he can, given time and hard work, overcome this. He has the potential to learn lightning magic and healing magic, although this is not a path he has yet to walk down in this timeline. He may not know them now, however if a scenario came up where he was able to learn, Dimitri could, eventually, make this ability blossom.

Bearing all that in mind, Dimitri does have a very large weak point. He has next to no magical-resistance, so if you can hit him with that before he gets you in his range, you just might survive. But again, he's quick, so be careful.

personality:
The canon point I am plucking Dimitri out of is one of his most mercurial and volatile states of mind. His mental health is in a very delicate state and depending on who he is interacting with, what thoughts are spiraling in his head, and his general stress levels you can see a wide variety in the way he acts.

At his core Dimitri is a very kind, sincere, and compassionate man. He believes he must break the cycle of the strong trampling the weak. With this idea he is unable to reconcile with the idea of killing for one’s ideals ever being an appropriate action to take. In this, he has rather black-and-white thinking as he dehumanizes all killers as monsters, including himself. He holds a great deal of self hatred within his heart.

It is not merely just for the killing that he hates himself, but also for surviving The Tragedy of Duscur when so many did not. This occurred when he was 13 and Dimitri suffered a great toll on his psyche from this. He feels an immense amount of guilt for being unable to save those he lost, going so far as to wish he hadn't survived. The ramifications of this traumatic event manifest within him in other ways as well, one of which being a headache that never leaves him. Dimitri doesn't seek to rid himself of this headache, however, as he believes it serves as a reminder that he may never forget those he failed to protect, and of the murderers who have still yet to be punished.

Another ailment he from since the The Tragedy is an inability to taste most food he eats. While this leaves him to be not a very picky eater, it isn't something he is able to derive much joy from. He also believes himself to be haunted by the tormented spirits of those he has lost, as well as those he has killed. Dimitri sees physical manifestations of these ghosts, particularly his father, stepmother, and dear friend Glenn. These cause Dimitri to have great distress for their wellbeing, and is driven to satisfy their need for revenge as he believes it will end their constant-suffering. To this end he has gained an obsessive hatred of Edelgard, his estranged step-sister who he believes was involved in the murder of his family.

He has lost any semblance of happiness and composure he used to have and has become very cynical and brooding. Dimitri puts on a rather cold front despite having all of his emotions roiling hot inside him.

In lighter times he has an odd sense of humor, finding great delight in jokes he openly admits are unfunny and terrible. Dimitri enjoys spending his time combat training and doing weapon repair, as well as finding great comfort in a long ride upon a horse when he is depressed. He also enjoys teaching others what he knows, which stems from his strong desire to help people.

Dimitri states that one of the reasons he was able to keep on living after The Tragedy was because he was able to save Dedue’s life that same day. Then, five years ago, it appeared as if Dedue had died in his successful attempt to save Dimitri from execution. He is overcome with emotion when reunited with his old friend, and makes Dedue promise not to throw his life away for him any more.

samples:
[☾ TopLevel ☽] [☾ Thread I ☽] [☾ Thread II ☽] [☾ Thread III] [☾ Thread IV]
These threads are all tied to his TopLevel on TMD 003

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